The "Play again" button in the end is broken so just exit the game and reload it.

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorFrindowKen
GenrePlatformer
Made withGodot

Comments

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Completed the game~

Some things I noted down while playing:

- I like the chasing horns enemy as he scared me at the beginning

- Not sure what right click /shift does

- I like the art in there as it's very unique

- I like the infinite jumps based on power mechanic.

Suggestions:

- I think there needs to be more introduction on the slimes and their effects in the levels. and show how certain slimes are good in certain situations. Then levels require applying strategy of knowing when to switch to certain slimes at specific times.

- I think it would be good to add a hit stun effect on the enemy when they get hit

- Maybe when you have no red / blue / green resources left, your slime turns grey indicating it's neutral with no abilities.

- I think the chasing horns enemy could be more scary if he can only be attacked when not chasing after you

- Should add feedback when slime cannot shoot the balls

- Might be good to help telegraph what enemies are weak to what. For example water might be strong against fire enemies. Because you can douse them

- I feel like HP you might want to use a progress bar, or maybe hearts. it's easier to interpret versus a number

- I would try to put in some extra effects or telegraphing to help the player know what each slime can do. i.e. Red slime can have a blur effect or something.

Overall I think it could prove to be interesting in the future, keep it up!